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Unity Scripting with C# How to use contitional operation

Unity 
Scripting with C# 
How to use contitional operation 


using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Conditional : MonoBehaviour 
{
public int score;
public bool CheckPoint;

void Update()
{
if (score == 50 && CheckPoint) 
{
Debug.Log(" Score Is 50");

}

if (score == 40 && !CheckPoint) 
{
Debug.Log (" Score is40");
}
else
{
Debug.Log (" Hi I Am Codding with unity");
}


}

void OnTiggerEnter(Collider other)
{

if (other.CompareTag ("Player")) 
{
Debug.Log (" Score is 0");
}

}


}
 output: 


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